In this course we examine the challenges of gaming cyber. How do you develop games that address the challenges associated with cyber? Why are cyber games inherently difficult to do well, and how do you match technical layers of game play with the operational and strategic layers? What is the role of computer simulation in cyber games, and how do cyber games differ from exercises? How do you assess player actions given the potential political, social, and technical impacts of game play?
We will do this through a combination of lectures and practical exercises. Lectures will focus on games and game design, along with the application of game design to cyber issues. We need to understand how to think about cyber technology and processes in order to build effective games. So cyber security will be discussed in this course: but this is not a course on cyber security. Practical exercises will give students the chance to experience different types of cyber gaming, with the expectation that students will research, design, and present their own cyber game as part of the course.